﻿using System;
using System.Collections.Generic;

[Serializable]
public class LevelData
{
    public bool state = true;
    
    public GameType gameType;

    public PrefabEntity player { get; set; }

    public PrefabEntity weapon { get; set; }

    public int goldNum = 0;

    public int killed = 0;

    public int level = 0;

    public int storyRoomNum = 0;

    public int hp = 0;

    public int mp = 0;

    public int Level
    {
        get => level;
        set => level = value;
    }


    public List<PrefabEntity> mapList = new List<PrefabEntity>();
    public List<PrefabEntity> storyMapList = new List<PrefabEntity>();
}